Yu Blog

Latest Thinking

Mobile Devices and Context of Use
24
Feb 2010

Mobile Devices and Context of Use

Here’s an example of what not to do in UI…

Consider this low-cost “pay-as-you-go” cellular phone from SFR in France.  It seems to work fine as a mirror, but fails miserably at the simple tasks for which it was designed (making and receiving calls).

We must never forget this basic principle of design: CONTEXT OF USE.  In the case of a mobile device, ensure that the physical components and screen contrast, among other elements, are still effective in broad daylight and sunny environments.

Obviously, this provider has failed these minimum requirements.

Tags are not defined.

0 Comment(s)

Leave a Reply